Still Building!
It’s been too long since I’ve posted an update on Blood Builder. Some development overhauls and personal/studio changes coalesced to distract me. Each month, I thought to myself, “Oh, I’ll just post next month”, and it never came. Well, no more; here’s some of what I’ve been up to!
Improved Human and Vampire Patrons
Human patrons enter the inn, order food, rent a room, navigate the inn, sleep in a bed, and they do it persistently.
Vampire patrons do much the same, but they stay in the Speakeasy hidden in the basement, order blood instead of food, and sleep in a coffin, of course!
Dialogue and “Cutscenes”
Using Dialogue Manager 3 for Godot, I implemented dialogue for villagers and created a couple of small cutscenes to help direct the player at the beginning of the game.
Technology Unlocks
I implemented technology unlocks that the player must spend bani (money) and influence to gain the knowledge necessary to build new workstations and craft new items.
Quality of Life and Simple Pleasures
A lot of miscellaneous tasks were done to provide more player feedback and add to the overall experience, such as adding audio or additional HUD displays for many interactions.
Alpha Test
All of this culminated in the first alpha test for Blood Builder, where email subscribers were given a copy of what will become the demo and is essentially the first portion of the full game. Some players are still taking their time with it, but initial feedback is in, and everything seems to be on the right track. Obviously, there’s much more to be done, but players are enjoying their experience.
That’s my quick update for this month. Thanks for taking the time to check it out!